Open sena73 opened 4 years ago
It should be thread safe to encode/decode a different image on each thread. Each must have their own state objects, their own memory buffers, and so on. You cannot use a single LodePNGState in mutliple threads at once, but you can use a different LodePNGState (or function that creates one internally like all the convenience encode/decode functions) in each thread.
It doesn't use any global variables in a thread unsafe manner internally.
Does that answer your question?
I should double check and verify before adding this officially to the readme.
Does that answer your question?
Yes, this answers my question. Thank you.
Please extend "readme" or add somewhere else information on thread-safety. Which limitations exist?