lvandeve / lodepng

PNG encoder and decoder in C and C++.
zlib License
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W64 #163

Closed fastrgv closed 2 years ago

fastrgv commented 2 years ago

Just a question: Is there any reason you know of that would prevent lodepng from working under 64-bit Windows? Thx.

lvandeve commented 2 years ago

No, it should work. Which compiler are you using, or which error do you get?

Thanks

fastrgv commented 2 years ago

My mistake. Lodepng is fine. I got a couple of your examples working. I am using the AdaCore g++ compiler that ships with Ada. The examples work nicely with both the 32-bit compiler (2017) and the 64-bit (2020). By the way, with this setup, you do not need MingW.

I am working on puzzle games with my own OpenAL interface for sound, and that use OpenGL. They work under W32 but not W64, but not because of lodepng. Thank You Rod fastrgv@gmail.com

ps See https://sourceforge.net/projects/rufasslider/ which uses an older version of lodepng, which I am updating, as well as trying to get it working for W64.