Closed tharindu-mathew closed 6 years ago
16-bit color is indeed available, for RGB, RGBA, greyscale and greyscale+alpha. It stores them in an 8-bit unsigned chars buffer, but using 2 unsigned chars per pixel
For example if you have 16-bit RGB, it will use 6 bytes per pixel.
The values are in big endian order, just like they are inside the PNG file format
Please check out the code snippet in the comment in https://github.com/lvandeve/lodepng/issues/74 to see a working example (greyscale in that case)
Please feel free to reopen this bug if you have any further questions about this :)
It seems only 8 bit buffers are supported. But, 16 bit needs unsigned ints or similar, if the 16 bit is already available to the user, who doesn't want to downsample it to 8bit.