using 64X63 .png graphic for floor tiles and black space appears between tiles which is different than in game tiles that have no space. the topic has been discussed when creating the new atlas just want to make sure issue is up.
It's connected with #87: The atlas' filter mode uses bilinear interpolation creating those lines. Changing the filter mode as described in #87, the lines go away:
using 64X63 .png graphic for floor tiles and black space appears between tiles which is different than in game tiles that have no space. the topic has been discussed when creating the new atlas just want to make sure issue is up.