Closed kdschlosser closed 4 months ago
I wanted to give an update. MacOS is compiling for ESP32, STM32 and RP2. I am working on getting it to compile so it can be run from macOS. Being able to run it on a desktop using the same scripts you put onto an MCU is going to make development a whole lot easier.
YAY!!! it is now compiling for macOS. ESP32 works, STM32 works, RP2 works and even compiling to run MicroPython on macOS works.
I tried to statically link SDL2 to the executable but it didn't want to do it. Clang is made in a manner so it will dynamically link at all costs. I have tried everything I could find on how to tell Clang to statically link and all suggestions didn't work. as soon as I had SDL2 build a shared library the compilation succeeded. This is just the way Apple clang was made and there is nothing I can do about it. MicroPython has a requirement of using Apple clang for some reason and in fact gcc on macOS is just a pointer to clang. so there is no way around it without modifying the core of MicroPython. There is a reason why MicroPython has done this and I am guessing that the build will fail or MicroPython will not work properly is another compiler is used.
OK so update, macOS is compiling for RP2, STM32, ESP32 and also so micropython is able to run on macOS.
OK I have been working on this for a bit now and I think I have the problem sorted out.
I can tell you at this time it is compiling for the ESP32 and also for the STM32. I am waiting for it to finish up compiling for the RP2 and also the native port that will run on macOS.
Here is the branch.
https://github.com/kdschlosser/lvgl_micropython/tree/develop