Closed mariotaku closed 2 years ago
Hi,
It seems this PR was forgotten.
I resolved the conflicts and marked this PR as ready. Is it ready to merge?
The merge looks good to me!
I've just tested it it still crashes with this initialization:
sdl_disp_drv_init(&disp_drv, SDL_HOR_RES, SDL_VER_RES); /*Basic initialization*/
lv_disp_t * disp = lv_disp_drv_register(&disp_drv);
WARN:
Assertion failure at lv_draw_sdl_rect_bg_frag_obtain (../lvgl/src/draw/sdl/lv_draw_sdl_rect.c:156), triggered 1 time:
'texture'
Do you what can be still missing?
@kisvegabor I think this is because lvgl/lvgl#3167. I have created another PR https://github.com/lvgl/lvgl/pull/3280 to revert the change, after the change, sample app will run.
Thank you, it's working now.
But there are some minor issues :slightly_frowning_face:
The widgets demo looks like this:
Instead of:
So
Is this on Linux? On Windows (with MinGW) it works fine. My code is based on lv_sim_vscode_sdl
.
Yes, I'm on Linux. Do you use the latest LVGL?
I think they are quite new.
2d7f3f619b447c97f2af825b82a75611124f5e04 lv_drivers (v8.1.0-16-g2d7f3f6)
6a179e2c8e67afbcd30fbd7a1f6134799e602828 lv_examples (v7.11.0-120-g6a179e2)
9997fb00aa60b4478c76fa8387a74ca5b3c595b2 lvgl (v8.2.0-173-g9997fb00a)
I found that the problem was that I was using LV_COLOR_DEPTH 16
. With 32
it works well.
I merge it now to have the main issue fixed but I think there should be an #error
is 16 bit color depth is selected and it's not supported.
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