Note: Thanks to @FASTSHIFT for introducing lv_ll_t to me, it's really nice to use. (I am basicly a C++ developer and try to find the something like std::queue in LVGL for reusing the implementation because I don't want to reimplement the basic infrastructure. He helps me solve my issue.)
Other improvements like multiple display support is on the way and rely on this PR.
@kisvegabor @wrgallo
Fix https://github.com/lvgl/lv_drivers/issues/254.
It supports all unicode code points received from Windows because this implementation is ported from https://github.com/lvgl/lv_port_windows.
Note: Thanks to @FASTSHIFT for introducing lv_ll_t to me, it's really nice to use. (I am basicly a C++ developer and try to find the something like std::queue in LVGL for reusing the implementation because I don't want to reimplement the basic infrastructure. He helps me solve my issue.)
Other improvements like multiple display support is on the way and rely on this PR.
Kenji Mouri