I have encountered that the pointer is NULL when I have a lot of screens and objects during startup. If I remove objects I can get it working again which is very strange. So it seams that it is dependent on how many lvObj that has beed created. Adding a null check seams to work.
I have encountered that the pointer is NULL when I have a lot of screens and objects during startup. If I remove objects I can get it working again which is very strange. So it seams that it is dependent on how many lvObj that has beed created. Adding a null check seams to work.