Closed niklasf closed 8 months ago
I just noticed that the wait_cb
that we can register in LVGL 8 appears to be pretty much exactly what we want to (re)introduce to LVGL 9. So double buffered direct rendering should be possible here, too. I'll make a follow-up pull request for that.
I just noticed that the wait_cb that we can register in LVGL 8 appears to be pretty much exactly what we want to (re)introduce to LVGL 9.
Ahh, good idea! I'm thinking about it.
Applied fixes/improvements from:
Remains backwards compatible, but replacing
drm_init()
withdrm_disp_drv_init()
is required for optimal performance.