Closed VedantParanjape closed 3 years ago
What happens if you add lv_refr_now(NULL)
to line 152?
BTW, the video not available :slightly_frowning_face:
What happens if you add
lv_refr_now(NULL)
to line 152?
No use, still has the same behaviour, adding it on line 120, still no change.
BTW, the video not available slightly_frowning_face
https://streamable.com/6zpzsf Sorry, reuploaded the video, take a look
I saw a lot of changes on the task infinite loop that should not be there, I am able to print the labels with no problem.
I saw a lot of changes on the task infinite loop that should not be there, I am able to print the labels with no problem.
Did you check that video, If I try to print anything before infinite loop, "Text" appears on screen. As soon it enters loop, that specific text disappears. If you need access to complete repository let me know, it's private as of now.
I think "Text" is being written by default to the display, I am not able to exactly pin point how.
I didn't, I think, @kisvegabor correct me if I'm wrong, lv_task_handler
shouldn't be called on the same loop than lv_tick_inc
, so the guiTask infinite loop should look like this:
while (1) {
/* Delay 1 tick (assumes FreeRTOS tick is 10ms */
vTaskDelay(pdMS_TO_TICKS(10));
/* Try to take the semaphore, call lvgl related function on success */
if (pdTRUE == xSemaphoreTake(xGuiSemaphore, portMAX_DELAY)) {
lv_task_handler();
xSemaphoreGive(xGuiSemaphore);
}
}
The tick callback like this:
static void lv_tick_task(void *arg) {
(void) arg;
lv_tick_inc(LV_TICK_PERIOD_MS);
}
And you should be able to update the labels using an lv_task.
Did you check that video, If I try to print anything before infinite loop, "Text" appears on screen. As soon it enters loop, that specific text disappears. If you need access to complete repository let me know, it's private as of now. I think "Text" is being written by default to the display, I am not able to exactly pin point how.
I didn't because of the issues mentioned above, let's wait for @kisvegabor confirmation, I might be wrong.
I'm not @kisvegabor (:wink:) but @C47D's solution looks correct to me.
I'm @kisvegabor and to be honest, I have never seen serious issues with adding them to the same loop. :smile:
The only drawback is that it makes animations inaccurate, but it should work.
@kisvegabor @embeddedt @C47D Yes, agreed. my code is shit, I am new to lvgl, learning it, and docs isn't that great :(
I still can't understand why does "Text" appear on the screen out of nowhere, is it some default routine ? as you can see here: https://streamable.com/6zpzsf on the upper left corner "Text" is displayed and I didn't even call a function to do so.
It's the default text a label displays when it is created. This would normally only happen if lv_label_set_text
wasn't being called, or failed for some reason. Perhaps try turning on logging if you haven't already. See if anything interesting comes up.
It's the default text a label displays when it is created. This would normally only happen if
lv_label_set_text
wasn't being called, or failed for some reason.
I was asking exactly this, that was the whole point of the issue 😆 I was calling lv_label_set_text
only on one of the labels, that's why I was seeing that static text.
lv_obj_t *label1 = lv_label_create(scr, NULL);
lv_obj_t *label2 = lv_label_create(scr, NULL);
lv_label_set_text(label1, " ");
lv_label_set_text(label2, " ");
Did this and all my problems went away, thanks for the help @C47D @embeddedt @kisvegabor :) Feel free to close the issue, I'll read the docs and make the changes in loop as suggested above.
If anyone was curious, it is this board that is used in the above snaps https://github.com/Open-Authenticator/hardware-design, please leave a star if you find it interesting :)
@VedantParanjape it does look as an interesting board! and no problem, sorry for taking this long to solve it.
here's my code: https://pastebin.com/6EQgP0Dh
when I boot my board, it shows a static text "Text" on the upper left corner of the screen as follows. I tried clearing my screen, refreshing it. just doesn't work. Is this some bug ? Tested it on multiple screens too.
here's the picture and video exhibiting this Video: https://streamable.com/6zpzsf
CC: @C47D