Closed Zaltora closed 5 years ago
Hi,
Thank you for the feedback!
There is a short guide on the font converter's page: "How to use the generated fonts in LittlevGL?" Have you tried it?
This part
#if LV_TXT_UTF8
.unicode_first = 61440, First Unicode letter in this font * /
.unicode_last = 62190, Last Unicode letter in this font * /
#else
.unicode_first = 192, First Unicode letter in this font * /
.unicode_last = 241, Last Unicode letter in this font * /
#endif
is a special case because the symbols are located at different locations with and without UTF8 support. As it's a special case the generator doesn't adds it automatically. It's the same with ..unicode_list
, .get_bitmap
and .get_width
.
It seems useful to add checkbox like "Generate symbol font" which could make these changes automatically. What do you think?
I see the documentation but i don' no where put my generated files. Tell me if i am right
Can be possible to add the font file in my app, then use a lvgl function to register this whitout need to change the font file.
or I need just put this in my app LV_FONT_DECLAER(my_font_name)
?
That disturb me to see #include "../lv_font.h"
into the generated font.
Automatic changes with a button will be great with a warning if is not possible (when too much symbol for ASCII). Maybe add some notes about it too. :)
You can copy it anywhere in you project. You just have to declare it (LV_FONT_DECLAER
) where you want to use it. No modification required in the files
That disturb me to see #include "../lv_font.h" into the generated font.
If you generate a built-in font then the converter supposes that you will use it as part of LittelvGL.
But for not built-in fonts you should see #include "lvgl/lv_misc/lv_font.h"
Automatic changes with a button will be great with a warning if is not possible (when too much symbol for ASCII). Maybe add some notes about it too. :)
As the mapping of built in symbols is hard coded in lv_symbol_defs.h
it is not possible to show warning because if you generate a compatible built-in font than you should use this mapping. But if you use other symbol mapping (not the as in lv_symbol_defs.h
) than it's up to you where to place it but then they won't be compatible with the defines in lv_symbol_defs.h
.
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Hi, i recently used your tools to get a better font and symbol for small display. Impressive tools to get directly a standard ttf to generate any font possible. My remarks: I think we should add more built-in font to match different screen type. I found the "Terminus" which is well suited to small oled screens for example.
I do not think I did the right thing to add a font. I directly modify the files
lv_font.c
,lv_font.h
to integrate my fonts as if they were already included in lvgl. What is the simply way ? Or maybe a user can not just call some "registration function" in this own program ? ( Range / Array / ...)I noticed that the online tools do not generate the case of non-ASCII characters. I add manually:
I had a problem when generating my symbols, I had to directly modify the sources at the end of the file from:
to:
Another minor remark. Associate fonts of different size as for example to associate "lv_font_dejavu_20" and "lv_font_symbol_10" will make appear another part of another symbol because fonts files don't get the same pixel height size. Is it worth adding a size control according to the range of fonts registration? e.g: 32-126 => size 14 192-241 => size 18 it is maybe not a necessary upgrade.
Thank you for this tool :)