Even if you enable it, you are not drawing anything so vsync will do nothing. You can try erasing the colour buffer or something.
Execute everything in the main thread. There is no need to create a new thread (I've updated first chapters recently with these changes). If you chose to use another Thread, you must be on Windows, and initialize OpenGL in that thread (you are doing it right now in the main Thread).
When i run my thread with Thread.start() my screen not update
Edt1: Sorry my english Edt: I`m using Windows 10
public class Exemple02_GameLoop implements Runnable{
}`