Open swagar opened 4 years ago
I had the same problem with the notifyicon example.
with version 1.16 we can simply insert the icon into the *.exe
// Copyright 2011 The Walk Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"bytes"
"image"
"log"
_ "embed"
"github.com/lxn/walk"
)
/// NEW since go 1.16
//go:embed stop.ico
var stop []byte
func main() {
// We need either a walk.MainWindow or a walk.Dialog for their message loop.
// We will not make it visible in this example, though.
mw, err := walk.NewMainWindow()
if err != nil {
log.Fatal(err)
}
// We load our icon from a file.
img, _, err := image.Decode(bytes.NewReader(stop)) // NEW
if err != nil {
log.Fatal(err)
}
icon, err := walk.NewIconFromImageForDPI(img, 96) // NEW
if err != nil {
log.Fatal(err)
}
// icon, err := walk.Resources.Icon("../img/stop.ico") // OLD
// if err != nil {
// log.Fatal(err)
// }
// Create the notify icon and make sure we clean it up on exit.
ni, err := walk.NewNotifyIcon(mw)
if err != nil {
log.Fatal(err)
}
defer ni.Dispose()
// Set the icon and a tool tip text.
if err := ni.SetIcon(icon); err != nil {
log.Fatal(err)
}
if err := ni.SetToolTip("Click for info or use the context menu to exit."); err != nil {
log.Fatal(err)
}
// When the left mouse button is pressed, bring up our balloon.
ni.MouseDown().Attach(func(x, y int, button walk.MouseButton) {
if button != walk.LeftButton {
return
}
if err := ni.ShowCustom(
"Walk NotifyIcon Example",
"There are multiple ShowX methods sporting different icons.",
icon); err != nil {
log.Fatal(err)
}
})
// We put an exit action into the context menu.
exitAction := walk.NewAction()
if err := exitAction.SetText("E&xit"); err != nil {
log.Fatal(err)
}
exitAction.Triggered().Attach(func() { walk.App().Exit(0) })
if err := ni.ContextMenu().Actions().Add(exitAction); err != nil {
log.Fatal(err)
}
// The notify icon is hidden initially, so we have to make it visible.
if err := ni.SetVisible(true); err != nil {
log.Fatal(err)
}
// Now that the icon is visible, we can bring up an info balloon.
if err := ni.ShowInfo("Walk NotifyIcon Example", "Click the icon to show again."); err != nil {
log.Fatal(err)
}
// Run the message loop.
mw.Run()
}
I hope it helps
Thank you @spddl, I was just looking for how to do this! :)
Thank you @spddl, I was also just looking for how to do this! :)
Thank you @spddl, I was also just looking for how to do this! :)
but image cant deode a .ico file, false:image: unknown format ,how to sovle this problem ?@@spddl
@GodGavin You can use png image to convert to ico image。 show my code.
Thank you @spddl, I was also just looking for how to do this! :)
but image cant deode a .ico file, false:image: unknown format ,how to sovle this problem ?@@spddl
Thank you @spddl, I was also just looking for how to do this! :)
but image cant deode a .ico file, false:image: unknown format ,how to sovle this problem ?@@spddl
have you finger out this problem?
Because of the "image" can't parse .ico file. Just use this package:
go get github.com/mat/besticon/ico
// Copyright 2011 The Walk Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"bytes"
"log"
_ "embed"
"github.com/lxn/walk"
"github.com/mat/besticon/ico"
)
// / NEW since go 1.16
//
//go:embed favicon.ico
var stop []byte
func main() {
// We need either a walk.MainWindow or a walk.Dialog for their message loop.
// We will not make it visible in this example, though.
mw, err := walk.NewMainWindow()
if err != nil {
log.Fatal(err)
}
// We load our icon from a file.
img, err := ico.Decode(bytes.NewReader(stop)) // NEW parse ico file.
if err != nil {
log.Fatal(err)
}
icon, err := walk.NewIconFromImageForDPI(img, 96) // NEW
if err != nil {
log.Fatal(err)
}
// icon, err := walk.Resources.Icon("../img/stop.ico") // OLD
// if err != nil {
// log.Fatal(err)
// }
// Create the notify icon and make sure we clean it up on exit.
ni, err := walk.NewNotifyIcon(mw)
if err != nil {
log.Fatal(err)
}
defer ni.Dispose()
// Set the icon and a tool tip text.
if err := ni.SetIcon(icon); err != nil {
log.Fatal(err)
}
if err := ni.SetToolTip("Click for info or use the context menu to exit."); err != nil {
log.Fatal(err)
}
// When the left mouse button is pressed, bring up our balloon.
ni.MouseDown().Attach(func(x, y int, button walk.MouseButton) {
if button != walk.LeftButton {
return
}
if err := ni.ShowCustom(
"Walk NotifyIcon Example",
"There are multiple ShowX methods sporting different icons.",
icon); err != nil {
log.Fatal(err)
}
})
// We put an exit action into the context menu.
exitAction := walk.NewAction()
if err := exitAction.SetText("E&xit"); err != nil {
log.Fatal(err)
}
exitAction.Triggered().Attach(func() { walk.App().Exit(0) })
if err := ni.ContextMenu().Actions().Add(exitAction); err != nil {
log.Fatal(err)
}
// The notify icon is hidden initially, so we have to make it visible.
if err := ni.SetVisible(true); err != nil {
log.Fatal(err)
}
// Now that the icon is visible, we can bring up an info balloon.
if err := ni.ShowInfo("Walk NotifyIcon Example", "Click the icon to show again."); err != nil {
log.Fatal(err)
}
// Run the message loop.
mw.Run()
}
Directly using the above method, it is not possible to display the icon in the tableview cell. Adding two lines of code makes it work.
import (
"bytes"
"embed"
"fmt"
"github.com/lxn/walk"
. "github.com/lxn/walk/declarative"
"github.com/lxn/win"
"github.com/mat/besticon/ico"
"image"
"image/draw"
_ "image/png"
"log"
)
//go:embed assets/img/*
var ICONS embed.FS
func OpenIco(name string) (*walk.Icon, error) {
content, err := ICONS.ReadFile("assets/img/" + name)
if err != nil {
return nil, err
}
img, err := ico.Decode(bytes.NewReader(content))
if err != nil {
log.Fatal(err)
}
rgba := image.NewRGBA(img.Bounds()) // new
draw.Draw(rgba, img.Bounds(), img, image.Point{}, draw.Src) // new
icon, err := walk.NewIconFromImageForDPI(img, 96)
size := icon.Size()
fmt.Println(size)
if err != nil {
log.Fatal(err)
}
return icon, nil
}
use for TableView
type ItemModel struct {
walk.TableModelBase
items []*ListItem
connectedIcon *walk.Icon
disconnectedIcon *walk.Icon
}
func NewItemModel() *ItemModel {
//connectedIcon, err := OpenIco("connected.png")
connectedIcon, err := OpenIco("connected.ico")
if err != nil {
log.Fatal(err)
}
disconnectedIcon, err := OpenIco("disconnected.ico")
if err != nil {
log.Fatal(err)
}
items := []*ListItem{
{Status: "disconnected", Name: "123456"},
{Status: "connected", Name: "123456"},
{Status: "connected", Name: "123456"},
{Status: "disconnected", Name: "123456"},
}
return &ItemModel{items: items, connectedIcon: connectedIcon, disconnectedIcon: disconnectedIcon}
}
TableView{
AssignTo: tv,
AlternatingRowBG: true,
CheckBoxes: false,
ColumnsOrderable: false,
MultiSelection: false,
Columns: []TableViewColumn{
{Title: "", Alignment: AlignFar},
{Title: "name", Width: 125, Alignment: AlignNear},
{Title: "status", Width: 50, Alignment: AlignCenter},
},
Model: model,
OnItemActivated: func() {
selectedIndex := (*tv).CurrentIndex()
if selectedIndex > -1 {
item := (*tv).Model().(*ItemModel).items[selectedIndex]
walk.MsgBox(nil, "Item Activated", item.Name, walk.MsgBoxIconInformation)
}
},
StyleCell: func(style *walk.CellStyle) {
item := model.items[style.Row()]
style.Font = nil
if style.Col() == 0 {
if item.Status == "connected" {
style.Image = model.connectedIcon
} else {
style.Image = model.disconnectedIcon
}
}
},
}
How can I embed an image file within the exe file as a resource like the manifest. At the moment I need to put the original image file along with the exe file and this is a problem since the program doesn't run without the image file.