Closed toqueteos closed 10 years ago
Here's what I translated:
// type INPUT struct {
// DWORD type;
// _ANONYMOUS_UNION union {
// MOUSEINPUT mi;
// KEYBDINPUT ki;
// HARDWAREINPUT hi;
// } DUMMYUNIONNAME;
// } INPUT,*PINPUT,*LPINPUT;
type INPUT struct {
Type uint32
AnonUnion interface{}
}
// typedef struct tagMOUSEINPUT {
// LONG dx;
// LONG dy;
// DWORD mouseData;
// DWORD dwFlags;
// DWORD time;
// ULONG_PTR dwExtraInfo;
// } MOUSEINPUT, *PMOUSEINPUT;
type MOUSEINPUT struct {
Dx int32
Dy int32
MouseData uint32
DwFlags uint32
Time uint32
DwExtraInfo uintptr // int?
}
// typedef struct tagKEYBDINPUT {
// WORD wVk;
// WORD wScan;
// DWORD dwFlags;
// DWORD time;
// ULONG_PTR dwExtraInfo;
// } KEYBDINPUT, *PKEYBDINPUT;
type KEYBDINPUT struct {
WVk int16
WScan int16
DwFlags uint32
Time uint32
DwExtraInfo uintptr // int?
}
// typedef struct tagHARDWAREINPUT {
// DWORD uMsg;
// WORD wParamL;
// WORD wParamH;
// } HARDWAREINPUT, *PHARDWAREINPUT;
type HARDWAREINPUT struct {
UMsg uint32
WParamL int16
WParamH int16
}
It's already there: https://github.com/lxn/win/blob/master/user32.go#L1376
Oh god, I searched but GitHub said 0 results :-1:
Thanks Alex!
No problemo :-)
Hi there Alexander,
I'm trying to simulate keystrokes but unfortunately
win
lacks the INPUT struct required. Is there any "easy" way to port it from the C headers to Go?There's this other package which uses cgo to deal with it but in the project I'm working on I can't use cgo :-1:...
https://github.com/AllenDang/w32/blob/e6b20c288197ddc4eac94ede4f67965a604a7bf4/user32.go#L922
Thanks!