Hi, sorry to raise an issue, probably just me. But if you ever encountered this and know whats up, that would be great)
I'm getting this error "Bones do not match bindpose" after passing SkinnedMeshInstance to CombineMeshes(). Though, skinnedMesh is created from other skinnedMeshes with submeshes. Debugging number of bones on result mesh is giving 0.
I can't find where you specifically setting parameter "bones" on result, which is passed in CombineMeshes. If I set result.bones = mainMesh.SMR.bones, I have no more errors, but animator not moving skinned mesh.
I think I'm using correct models, which have same rig and basically all created from one model.
Half a year late, but it doesn't touch the output skinned mesh renderer, it assumes the destination skinned mesh renderer already has bones and everything setup.
Hi, sorry to raise an issue, probably just me. But if you ever encountered this and know whats up, that would be great)
I'm getting this error "Bones do not match bindpose" after passing SkinnedMeshInstance to CombineMeshes(). Though, skinnedMesh is created from other skinnedMeshes with submeshes. Debugging number of bones on result mesh is giving 0.
I can't find where you specifically setting parameter "bones" on result, which is passed in CombineMeshes. If I set result.bones = mainMesh.SMR.bones, I have no more errors, but animator not moving skinned mesh.
I think I'm using correct models, which have same rig and basically all created from one model.