Closed lycan-subscribe closed 1 year ago
If network events can be received before serialization requests even if they are sent after, please also consider removing SomeoneStartedGame and PlayersWon in PokerGameState
0d39c17af2c377c9dff8a6a61e715deed043bfca - open a new issue if this comes back
player seems to very occasionally be a null dereference so player.displayName throws an error - is it possible that the serialization request in gameState.JoinGame sometimes triggers after the SomeoneClaimedMat event?