Closed ReenigneCA closed 2 years ago
This appears to work perfectly for me. I don't bother to error check window creation because 1 it seems to work and 2 if it doesn't best we can do is just press on anyway. Rather than make a flag for this it seems to me it always makes sense when we're waiting on a process and never otherwise.
Please increment the version constants in CMakeLists.txt
. I think this change warrants an increment to 1.1.0.
You've done enough, I'll merge it to develop and take it from there. Thank you.
added a dummy window when wait_on_process is enabled. This will cause gamestream to close properly after the process that is being waited on exits.