Changes the "player_joined" message in messages/en.json to a list of 10 unique messages and adds the appropriate code to wolfgame.py so a random message is chosen each time a player joins.
How about "\u0002{0}\u0002 wandered into the village while looking for a signal. Luckily, the village has free wifi." for another new "player_joined" message?
Changes the
"player_joined"
message inmessages/en.json
to a list of 10 unique messages and adds the appropriate code towolfgame.py
so a random message is chosen each time a player joins.