New role "wolf gunner" that wolves acquire after stealing the gun
wolf gunner can be a primary role as well, and can both kill and shoot
Only wolves participating in the kill can steal gun and be shot at by
a gunner during the night (this means wolf cubs and traitors will no
longer receive a stolen gun)
Gunner shooting at night will miss a werekitten, a new message is
displayed to indicate this
Gunner hit rate increased to 75% from 71%
Gunner miss rate increased to 20% from 14%
Gunner explode rate decreased to 5% from 14%
Gunner headshot rate decreased to 20% from 40%
Wolf gunner hit/miss/explode/headshot is 70%/30%/0%/60%. So, a wolf
gunner is more likely to headshot someone but is a bit less accurate
compared to regular gunner.
Drunk can be applied to any type of gunner (including wolf gunner and
sharpshooter). Drunk decreases hit rate by 25 percentage points,
increases miss rate by 20 percentage points, increases explode rate by
5 percentage points, and decreases headshot rate by 15 percentage
points.
To avoid wolf gunner getting duplicated messages or clashes due to
multiple wolf roles with !kill access, redo how wolves are registered.
Ignore role prefixes unless they are required to disambiguate
commands. This prevents a regular gunner or sharpshooter from using
!gunner:shoot or !sharpshooter:shoot in channel to prove that they are
not wolf gunner.