Closed MishaCatskill closed 2 years ago
Reproduced this in debug mode on 8p charming.
The last time piper's on_chk_win()
runs, var.current_phase
is still set to "night"
, and the function explicitly checks whether it's day before allowing a piper win.
I'm thinking #488 is caused by the same underlying issue.
As piper in a charming game, I charmed everyone and wolf didn't kill me, but I didn't win. That same night the player count hit 4 left alive, with 2 wolves, and a wolf win was triggered instead. The last night only had 1 un-charmed player left, the same one the wolves killed, in case that matters.