Closed anatawa12 closed 8 months ago
In addition, Calling IVRCSDKPreprocessAvatarCallback
in Awake can cause editor crash. https://github.com/VRCFury/VRCFury/pull/77#issuecomment-1669127198
I also removed OnSceneLoad because Scene Reload on entering Play mode can be disabled.
Superseded by #144
Initializing Av3Emulator in Awake will cause incompatibility with tools applied on IProcessSceneWithReport.
Awake is very very early state in scene initialization which can (not always) be before IProcessSceneWithReport, a unity official way to modify scene before game execution. Is there any reason
OnSceneLoadStart is too late?