Open hust-kevin opened 2 years ago
Hi @hust-kevin, sorry that the rendered results are blurry. I think the reason is that in the default rendering code, we directly render the image with 120 x 160 per-pixel lighting. If you hope to achieve high-quality rendering, you probably need to upsample the per-pixel lighting first before you render the image.
If your goal is for material editing, then you can use a high-quality texture and upsample the per-pixel lighting at a higher rate. In that case, you can probably see details and specular highlights of the materials.
Hope that helps. Please let me know if you have any more questions.
Hi @lzqsd, do you mean we can increase envRow
and envCol
?
@lzqsd I download the pretrained model and use testReal.py to render img, but the result is very blur(input img is clear)
![image](https://user-images.githubusercontent.com/23699630/150059542-731058bb-291e-4b6e-86a4-9646b8370354.png)