Closed Xasin closed 6 years ago
Reviewed 1 of 4 files at r1, 5 of 5 files at r4. Review status: all files reviewed at latest revision, all discussions resolved.
Ruby/GameInterface/EventHook.rb, line 34 at r4 (raw file):
end def onKill(killedPlayer, sourcePlayer) end
Add helper functions to simulate all players connecting and disconnecting - mainly for convenience within the onHookin and onHookout functions.
Ruby/GameInterface/LTagGame.rb, line 92 at r4 (raw file):
@lastGameTick = Time.now(); @hooks.each do |h| h.onGameTick(dT);
Maybe encapsulate the hook execution in begin rescue
, to make the system not fail quite as unpredictable?
Comments from Reviewable
Reviewed 1 of 1 files at r5, 1 of 1 files at r6. Review status: all files reviewed at latest revision, all discussions resolved.
Comments from Reviewable
This should close #19, and will be the base for a lot of future upgrades, like various game modes, very dynamic game configuration and behaviour changes, as well as game "start-stop" controls.
The main change is to remove all previous callback method systems. Instead, new behaviours are added by using the
add_hook
option, which ties in instances of theLasertag::EventHook
base class into the game.Each one has access to various hooks, such as
This change is