Closed BeyondVertical closed 4 years ago
you may need to delete local64/lib/libgme.*
and also pull the latest suite. https://bitbucket.org/mpyne/game-music-emu/commits/1511d4487601ace3d2d75636f1824147f4806db6 added ubsan as a default without adding that info to pkg-config and we disabled that about a month ago
The suite was up to date. I deleted the file you mentioned. There seems to be antoher problem:
18:43:08 Running git update for ffmpeg...
18:43:12 ┌ ffmpeg git .................................. [Updates found]
18:43:12 ├ Until an upstream fix is issued, libaom must be disabled when compiling with libsvtav1....
18:43:12 ├ Until an upstream fix is issued, libopencore-amrwb must be disabled when compiling with libsvtav1....
18:43:12 ├ Changing options to comply to nonfree...
CUDA_PATH environment variable not set or directory does not exist.
18:43:19 ├ Compiling static FFmpeg...
18:43:20 ├ Running configure...
18:49:14 ├ Running make...
Likely error (tail of the failed operation logfile):
| SRTO_SENDER
C:/Development/MABS_All/build/ffmpeg-git/libavformat/libsrt.c: In function 'libsrt_setup':
C:/Development/MABS_All/build/ffmpeg-git/libavformat/libsrt.c:409:5: warning: 'srt_socket' is deprecated [-Wdeprecated-declarations]
409 | fd = srt_socket(cur_ai->ai_family, cur_ai->ai_socktype, 0);
| ^~
In file included from C:/Development/MABS_All/build/ffmpeg-git/libavformat/libsrt.c:24:
C:/Development/MABS_All/local64/include/srt/srt.h:735:41: note: declared here
735 | SRT_ATR_DEPRECATED_PX SRT_API SRTSOCKET srt_socket(int, int, int) SRT_ATR_DEPRECATED;
| ^~~~~~~~~~
make: *** [/build/ffmpeg-git/ffbuild/common.mak:59: libavformat/libsrt.o] Error 1
make failed. Check C:/Development/MABS_All/build/ffmpeg-git/build-static-64bit/ab-suite.make.log
This is required for other packages, so this script will exit.
18:52:40 Creating diagnostics file...
All relevant logs have been anonymously uploaded to https://0x0.st/iJlb.zip
Copy and paste [logs.zip](https://0x0.st/iJlb.zip) in the GitHub issue.
Make sure the suite is up-to-date before reporting an issue. It might've been fixed already.
Try running the build again at a later time.