The most complete Flutter package for rendering interactive 3D models in various formats (GLB, GLTF, OBJ, FBX), with the ability to control animations, textures, camera, and more.
It works on web platform (after model is loaded 'idle' animation starts playing), but on android mobile device (emulator and real device both) it doesn't work (model stays in t-pose until screen is refreshed somehow, but camera orbit is set correctly).
Previously I have experienced some issues like that because of lags on mobile device so doing some small delay between setting camera orbit and playing animation was fixing the situation, but this time delay trick didn't work out, so problem is probably somewhere deeper.
I have code like this:
It works on web platform (after model is loaded 'idle' animation starts playing), but on android mobile device (emulator and real device both) it doesn't work (model stays in t-pose until screen is refreshed somehow, but camera orbit is set correctly).
Previously I have experienced some issues like that because of lags on mobile device so doing some small delay between setting camera orbit and playing animation was fixing the situation, but this time delay trick didn't work out, so problem is probably somewhere deeper.