m-schuetz / compute_rasterizer

Rendering Point Clouds with Compute Shaders
Other
676 stars 52 forks source link

invisible window #2

Closed jagenjo closed 2 years ago

jagenjo commented 3 years ago

If I compile in DEBUG (VS2019) it crashes in void V8Helper::setupGL in this line: setupV8GLExtBindings(tpl);

If I compile in RELEASE it compiles and the console shows no error but the windows is invisible, I can only see the console (and if I click keys I see them in the log).

I have a 1070

m-schuetz commented 3 years ago

Hi,

Do you have one or more monitors? If just one, try setting the window.x variable to 0 in load_pointcloud.js, then save the file with ctrl+s. Upon saving, the window will be moved to location 0.

Not sure about the debug build issue - it's an issue that appeared a while ago and we weren't able to fix it.

saltfishmx commented 2 years ago

If I compile in DEBUG (VS2019) it crashes in void V8Helper::setupGL in this line: setupV8GLExtBindings(tpl);

If I compile in RELEASE it compiles and the console shows no error but the windows is invisible, I can only see the console (and if I click keys I see them in the log).

I have a 1070

i have fixed the problem, if you want to see the winodw before you save with ctrl + s and you have only one monitor ,you should set the window.x to 0 in the file execute.js

m-schuetz commented 2 years ago

Closing because this repository now contains a complete rewrite.