Closed GoogleCodeExporter closed 9 years ago
I think the issue may be that the AV delay is used to calculate where to seek
when
seeking to notes/beats. The player uses the buffer size to calculate where to
seek
when beginning playback. If the AV delay is longer than what is calculated to
be the
actual rewind time, these seek operations will actually seek the audio to
slightly
after the location of the position line. Could you try decreasing the AV delay
and
see if you can reduce it such that the audio cues play correctly?
I don't know if there is a way to get everything to work flawlessly. If I use
the
calculated delay as opposed to the user-set delay for seek operations, the
position
line won't be where you expect when you seek to a note/beat. I can't remove the
AV
delay setting because it is necessary to be able to account for any extra delay
beyond the bare audio latency. Some sound drivers may add extra latency beyond
what
I calculate from the buffer size. Some displays may introduce extra delay as
well.
If the AV delay is the issue maybe we could use actual positions for seek
operations
and only draw the position line offset by AV delay during audio playback.
Original comment by xander4j...@yahoo.com
on 15 May 2010 at 4:19
Even when I changed the AV delay to make the seek bar to appear a long ways
before
the note I was seeked at, it did not play the note.
Original comment by raynebc
on 15 May 2010 at 5:31
You should try decreasing the AV delay. Increasing it will make the playback
start
further ahead.
When seeking to a note, the seek position is actually set to 'note->pos +
eof_av_delay'. Under the current player logic, if the AV delay is set higher
than the
base audio latency ( ((eof_buffer_size * 2) * 1000) / audio_sample_rate )
playback
will start after the position of the note and the cue will not be played.
Original comment by xander4j...@yahoo.com
on 15 May 2010 at 6:07
I changed my AV delay from 300 to 275 and it does seem quite a bit better.
It's just
odd because it's not something I had run into before, even with the same buffer
size
and AV delay in the previous versions of EOF.
Original comment by raynebc
on 15 May 2010 at 7:37
Just to clarify, I switched from using the AV delay to calculate the position
in the
audio the player starts to using the calculated buffer size. That is why it
quit
working for you.
Original comment by xander4j...@yahoo.com
on 15 May 2010 at 12:35
Thanks for the clarification.
Original comment by raynebc
on 15 May 2010 at 5:58
I'll consider this resolved.
Original comment by raynebc
on 15 May 2010 at 9:21
Original issue reported on code.google.com by
raynebc
on 15 May 2010 at 12:30