This is gonna be important if I want projectile shooting in my games - current testgame bullets frequently get the wrong collision normal and sometimes even tunnel
Edit: with XPBD and substepping this is much less of an issue. Still potentially desirable for really fast things, but probably wait for an actual use case.
This is gonna be important if I want projectile shooting in my games - current testgame bullets frequently get the wrong collision normal and sometimes even tunnelEdit: with XPBD and substepping this is much less of an issue. Still potentially desirable for really fast things, but probably wait for an actual use case.