m0lentum / starframe

A game engine for physics-y sidescrolling 2D games (WIP)
MIT License
63 stars 1 forks source link

Continuous collision detection #51

Closed m0lentum closed 2 years ago

m0lentum commented 3 years ago

This is gonna be important if I want projectile shooting in my games - current testgame bullets frequently get the wrong collision normal and sometimes even tunnel Edit: with XPBD and substepping this is much less of an issue. Still potentially desirable for really fast things, but probably wait for an actual use case.

m0lentum commented 2 years ago

Not doing this until I have a use case, which will probably be never