I have updated the engine to use SDL2 instead of the windows api, which will make your code easier to read, and SDL is a lot easier than windows api. I have also fixed play_looped() in the sound class. I have also converted most of the wide strings to narrow strings so that the user doesn't have to write L before every string.
I have updated the engine to use SDL2 instead of the windows api, which will make your code easier to read, and SDL is a lot easier than windows api. I have also fixed play_looped() in the sound class. I have also converted most of the wide strings to narrow strings so that the user doesn't have to write L before every string.