m2u / m2uUE4Plugin

m2u Unreal Engine 4 Plugin C++ code
MIT License
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Implement own Layer Manager for adding / removing objects #8

Open alfalfasprossen opened 7 years ago

alfalfasprossen commented 7 years ago

The default layer code in Editor is fucking slow. When changing the state of one layer, the native Editor implementation will make sure to update all other layers, which is a big overhead when changing the state on multiple layers at once. Also, the editor code makes a full ui-update of the layer window, which is also not necessary per layer when setting the values programatically.