Closed JustArchi closed 3 years ago
Are you on beta client branch? If it's beta, then latest beta client changed callbacks layout adding extra field(s) and slightly changed function signatures in IClientRemoteClientManager causing app to crash due to stack corruption.
Yes, I'm on beta branch, that would explain the problem then, thank you for responding.
Would you be so kind to prepare v0.2.0 release (or anything) fixed for latest beta branch of Steam client? I guess those changes will land in stable sooner or later, the release info could state that it's for latest beta of the client as of today.
Thanks again!
Sorry, i have no plans to support beta client at the moment.
That's understandable, thanks a lot for the help regardless! 🙂
I've tried to test latest release (0.1.6) with Slay the Spire, a game where remote play works if launched as other game with remote play enabled. Unfortunately the app crashes/exits when sending the invite, and Steam displays an error about sending an invite claiming it's unable to start session because of that.
Is there any way I can provide some debug info to help you analyze the case? Debugging myself with NetHook2 I can see a call to
RemoteClient.AllocateSDR#1
with payload of integer353380
and the response witheresult
of1
(OK), but no communication afterwards.Thank you in advance for looking into that.