Closed CoryParsnipson closed 5 months ago
@CoryParsnipson I've tested on a Samsung S8 tablet running Android 14 and I'm unable to reroduce the issue. See attached video below:
Can you see if you can reproduce the issue on different versions of Android using the Android Studio emulator.
Ok so I found out some more information:
Most importantly, it looks like on my physical Pixel 2 device, if I run the app normally without wireless debugging, this issue does not happen. So I guess this might not be a "real" failure scenario after all.
I may be able to get my hands on other (real) android devices in a couple days. But it looks like from the above that it might not be worth it. If you are still curious for me to try and do that, let me know.
Thanks for the fast response!
Thanks for the additional data, really helpful!
This suggests it may be an issue with wireless debugging when developing with the Godot Editor. I'll give it a try and see if I can reproduce that issue, but we can close this issue.
Hello, I've come across this strange issue where the godot engine appears to be crashing due to trying to initialize stuff that already exists when I background the app and then click on the app icon to bring it up again.
Here's my environment:
How to reproduce:
./gradlew.bat assemble
to build and copy the plugin files into the demo folderThis is reproduceable and happens every time.
Another thing is if the plugin is not enabled, this does not occur.
I was able to collect numerous logs and it looks like it spans into the GDExtensions code:
This is from android logcat:
A little bit later down, you can see a core dump:
Thank you!