Open GoogleCodeExporter opened 9 years ago
I try to implement a audio player using the library. Somehow I cannot get the audio to load No error message is displayed. seems like p.loadfile doesnt work as ps ax shows /usr/bin/mplayer -slave -idle -really-quiet -msglevel global=4 -input nodefault-bindings -noconfig all but no file seems loaded import pygame import os import subprocess import sys import time import mpylayer import subprocess from mplayer import * audiofile = "/mp3/80er/A\ Flock\ of\ Seagulls\ -\ I\ Ran.mp3" gfx_rev_normal = pygame.image.load('rev_normal.png') pygame.init() screen = pygame.display.set_mode((800, 480)) #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill = ((255, 255, 255)) font = pygame.font.SysFont("monospace", 36) source_text = font.render("Audio Player", 1, (255, 255, 255)) text_width = source_text.get_width() source_text_x = screen.get_width() / 2 source_text_x = source_text_x - (text_width/2) source_text_y = 10 screen.blit(source_text,(source_text_x, source_text_y)) Player.exec_path="/usr/bin/mplayer" p = Player() p.loadfile('audiofile') #p.pause() p.volume=100 running = True while running: time.sleep(0.1) print p.stream_pos screen.blit(gfx_rev_normal,(30,120)) pygame.display.flip() for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: running = False
Original issue reported on code.google.com by sebastia...@gmail.com on 31 Oct 2014 at 12:37
sebastia...@gmail.com
forget it. p.loadfile('audiofile') -> p.loadfile(audiofile)
Original comment by sebastia...@gmail.com on 31 Oct 2014 at 5:59
Original issue reported on code.google.com by
sebastia...@gmail.com
on 31 Oct 2014 at 12:37