mGGk-fr / ghostplusplus

GOOGLE CODE BACKUP : Bot for mananging W3 Matches
Other
0 stars 0 forks source link

gproxy users get dropped after bot encoded hcl string #119

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. have gproxy users in gamelobby
2. set a custom hcl like !hcl ap
3. start the game using !start or !start force

What version of the product are you using? On what operating system?
svn r573, Debian Linux x64

Please provide any additional information below.

Log-Ouput:
[GAME: authost test #5] [Lobby] [baerli_graz]: !start force
[GAME: authost test #5] admin [baerli_graz] sent command [start] with payload 
[force]
[GAME: authost test #5] [Local]: 10. . .
...
[GAME: authost test #5] [Local]: 1. . .
[GAME: authost test #5] started loading with 5 players
[GAME: authost test #5] successfully encoded HCL command string [ap]
[TCPSOCKET] error (recv) - ECONNRESET
[GAME: authost test #5] deleting player [AAAAA]: has lost the connection 
(connection error - ECONNRESET)
[GAME: authost test #5] player [BBBBB] finished loading in 4.28 seconds
[GAME: authost test #5] player [baerli_graz] finished loading in 19.63 seconds
[TCPSOCKET] error (recv) - ECONNRESET
[GAME: authost test #5] deleting player [CCCCC]: has lost the connection 
(connection error - ECONNRESET)
[GAME: authost test #5] deleting player [DDDDD]: has lost the connection (timed 
out)

players AAAAA, CCCCC and DDDDD using gproxy.

best regards,
rené

Original issue reported on code.google.com by rene.ros...@gmail.com on 23 Jul 2011 at 9:46

GoogleCodeExporter commented 9 years ago
It maybe firewall problem. Try to off all your firewalls and create testgame
I had same problem.

Original comment by GunkoBo...@gmail.com on 3 Aug 2011 at 7:50

GoogleCodeExporter commented 9 years ago
thank you very much for your suggestion.
since i haven't enabled a packetfilter there is no instance that may filter the 
traffic.

Original comment by rene.ros...@gmail.com on 3 Aug 2011 at 7:53