What steps will reproduce the problem?
1. apply r586 changes
2. in ghost.cfg -> bot_spoofchecks = 2
Although I applied this patch to my GHostOne source, which is orignally based
on GHostOne 1.7.266, the relevant parts look exactly the same. Since I updated
the WaitTicks system, I had a lot of kicks in game lobby, because people
weren't spoof checked. Kick reason was something like "player got kicked for
not spoof checking within 20 seconds". Since I reverted those changes, I didn't
have a single kick for that very reason. I guess the values were just too high
until the 20 seconds passed.
Anyone else with ghost++ or ghostone experienced the same issue?
Original issue reported on code.google.com by angelus...@gmail.com on 11 May 2012 at 6:09
Original issue reported on code.google.com by
angelus...@gmail.com
on 11 May 2012 at 6:09