Closed remenkemi closed 3 years ago
a bit of a solution could be to download notchmasters textures. they are a bit higher resolution and the pbr is great. the aft overhead textures don’t matter because no one uses them.
a bit of a solution could be to download notchmasters textures. they are a bit higher resolution and the pbr is great. the aft overhead textures don’t matter because no one uses them.
Do you mean to download the Notchmaster 747 and just copy the cockpit textures into the sparky?
yes
Only way this can be improved is to up textures like Cockpit_Panel to 4k, but doing so will likely make the plane useless for anyone with less than 8GB VRAM.
Its also "per livery", so closing these as a wont fix
Only way this can be improved is to up textures like Cockpit_Panel to 4k, but doing so will likely make the plane useless for anyone with less than 8GB VRAM.
Its also "per livery", so closing these as a wont fix
Shouldn't it be fine just for the cockpit texture? The entire aircraft doesn't need 4k, just cockpit_panel.
Maybe, for release, we can have two download options. One 4k and the other lower.
It "might" be OK, someone with a low end graphics card would need to test, but since its already per livery: https://github.com/mSparks43/747-400/blob/master/liveries/747-400%20Global%20Supertanker%20by%20Fscabral/objects/747_cockpit/Cockpit_Panel.dds https://github.com/mSparks43/747-400/blob/master/liveries/Boeing%20House%20-%20N401PW/objects/747_cockpit/Cockpit_Panel.dds https://github.com/mSparks43/747-400/blob/master/liveries/British%20Airways/objects/747_cockpit/Cockpit_Panel.dds https://github.com/mSparks43/747-400/blob/master/liveries/Metal/Objects/747_cockpit/Cockpit_Panel.dds https://github.com/mSparks43/747-400/blob/master/liveries/Northwest%20N663US/objects/747_cockpit/Cockpit_Panel.dds
Thats a fairly big texture rework for something that might destroy the plane for more than half the people that fly it. Of course, welcome to rework them, or build it into the paint kit, but its a lot more than "just" changing the text using the correct font. 4k textures consume about 400MB of VRAM, so this and the oxygen writing would need ~1GB of VRAM just for those two textures (compared with ~250MB now).
Some textures in the cockpit have very low resolution and are unreadable. Clock
Aft Overhead Panel (Nothing on this panel is modeled yet, so I guess for now it doesn't really matter.
There are a few others, such as the third oxygen mask, cockpit door, and smoke evacuation handle, but those are less important.