Closed deadmarston closed 4 years ago
Hi
I don't have access to that code anymore. So, I cannot check but I think we had either all ´specular albedo == diffuse albedo´ or all specular albedo == 1.0
. At least I don't remember loading two textures for the albedos.
Hopefully this helps.
Hi there,
Thanks for your answer. I double-checked your paper and I think my problem is actually the multilayer materials problem, which you have mentioned in your paper.
Again, thanks for your help:)
Cheers
Hi there,
Thank you for your great work.
I hold a question about the albedo in the dataset. If I understand correctly, is the albedo actually the diffuse albedo of material? And if that's the case, how could you demodulate the albedo for a glossy material (glossy should be diffuse albedo + specular albedo) and for a specular material (specular albedo only)?
Thanks for your help:)
Cheers