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maarten990
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Objectless
an experimental game and component-entity-system
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Add error checking for SDL calls
#11
ivarboms
opened
10 years ago
0
Add generic EntityManager::add_component/remove_component overloads
#10
ivarboms
closed
10 years ago
1
EntityManager::add_component should return the component it created
#9
ivarboms
closed
10 years ago
1
EntityManager.get(): Don't create new objects when specified entity/comp...
#8
ivarboms
closed
10 years ago
0
Engine/SystemManager.h: Add #pragma once.
#7
ivarboms
closed
10 years ago
0
Engine/CMakeLists.txt: Fix header file path.
#6
ivarboms
closed
10 years ago
1
Cmake fixes
#5
ivarboms
closed
10 years ago
0
Add assert macro
#4
ivarboms
closed
10 years ago
0
Fix VC warnings (unused variable, implicit float to int conversion, impl...
#3
ivarboms
closed
10 years ago
0
Handle movement input in a better way
#2
maarten990
opened
10 years ago
1
Systems can only register for individual components
#1
maarten990
closed
10 years ago
1