Closed wastedshame closed 1 year ago
Well, it seems it's working, but it might have changed over time.
Here's a little example I use:
function command(person, totalcommand)
{
/* command syntax : add item
person = the person issuing the command
*/
if (person.getName() != "Karn")
{
person.personal("You are not allowed to use this command!<br/>");
return null;
}
// 3185 -> autogrpah
// 548 -> rainbow pouch
var item = items.createItem(3185);
person.addItem(item);
person.personal("Your inventory has been updated.<br/>");
}
Does that help?
If so I will close the issue.
I think I didn't explain properly. When I meant new item, I meant item id?
There for a time, we could create new items that weren't written over old items, then it messed up somewhere.
Examples: I put in a new item id to create, that doesn't exist:
I hit create and:
If I hit cancel and don't select a pre-existing item, I get this:
So I want to create a completely new item. We had that functionality briefly, but it broke somewhere along the line. I want to keep my current items, but still be able to make something new.
If that isn't clear, please respond, and I will answer any questions you have. Sometimes I phrase things awkwardly.
Thank you!
For awhile, we were able to make brand new items instead of recycling things over and over. It seems like I did this not too long ago.
Recently (last couple of days?) I get an error message any time I try to create a brand new item. I think it says Internal Error 500?
I need to make some items, but am not currently able to.