mabre / team61

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Shoot & Run #69

Closed DiniiAntares closed 10 years ago

DiniiAntares commented 10 years ago

If you shoot and hold right afterwards, shooting yourself while running, the next Pin glitches around the map. You also become slower while projectile is moving. "Run" requirs a buffer so the methods don't interfere.

mabre commented 10 years ago

dupe of #39?

You also become slower while projectile is moving.

I cannot reproduce this.

DiniiAntares commented 10 years ago

Try weapon Nr.2, run and hold run direction. #39 "Only 5 Sekonds running" wouldn't solve the glitching, for example, change position with next Pin. "Too much output to progress" in IntelliJ. shoot wide, run much.

mabre commented 10 years ago

I can’t reproduce the glitch. Another test: Open the Flat map with two figures, move one figure on a hill, shoot with weapon 1 at the opposite hill. I can move the figure so that I arrive at the other hill just in time with the projectile, ie hurting myself.

mabre commented 10 years ago

As discussed today, I can confirm the issue. It’s a timing problem, can be solved by replacing the CURRENT_FIGURE_* things with FIGURE getFigureId(…) *.