Closed ariadne-smith closed 2 years ago
Since the text is constantly being updated, using a GraphicsText object would be unreliable and cumbersome.
Can you please clarify what you mean by “unreliable and cumbersome?”
GraphicsText
has a setText()
method. You should be able to call setText()
60x per second if you want without any adverse effects.
Does TextField
have some particular feature GraphicsText
is missing?
In our project, our group wants to display text to the user without using the console. Since the text is constantly being updated, using a GraphicsText object would be unreliable and cumbersome. I think that if TextField objects were able to be made uneditable (by the user), as well as having their size able to be changed, we could use a TextField object to display text to the user.