Closed Flowrome closed 1 year ago
Please, try loading the same ROM on http://endrift.github.io/gbajs/ and say here if it worked or not.
Hi @macabeus yes it is working on gbajs, but i think i've found the issue, there is no window.FlashSavedata exported inside the .js files, i've changed the savedata.js
file like that:
window.FlashSavedata = function FlashSavedata(size) {
MemoryView.call(this, new ArrayBuffer(size), 0);
this.COMMAND_WIPE = 0x10;
this.COMMAND_ERASE_SECTOR = 0x30;
this.COMMAND_ERASE = 0x80;
this.COMMAND_ID = 0x90;
this.COMMAND_WRITE = 0xa0;
this.COMMAND_SWITCH_BANK = 0xb0;
this.COMMAND_TERMINATE_ID = 0xf0;
this.ID_PANASONIC = 0x1b32;
this.ID_SANYO = 0x1362;
...
also in the mmu.js
i've exported memoryview:
window.MemoryView = function MemoryView(memory, offset) {
this.buffer = memory;
this.view = new DataView(
this.buffer,
typeof offset === "number" ? offset : 0,
);
this.mask = memory.byteLength - 1;
this.resetMask();
};
and in the util.js
i've exported the hex function:
window.hex = function hex(number, leading, usePrefix) {
if (typeof usePrefix === "undefined") {
usePrefix = true;
}
if (typeof leading === "undefined") {
leading = 8;
}
var string = (number >>> 0).toString(16).toUpperCase();
leading -= string.length;
if (leading < 0) return string;
return (usePrefix ? "0x" : "") + new Array(leading + 1).join("0") + string;
};
Now it seems to work fine
Nice that you fixed it!
Can you open a PR, please?
Can't do it right now hopefully at the end of the day 😁
Hi
Sorry to bother you again, but from the issue 14 now i'm getting this error, i don't know if it is a problem with the .gba file but i've tried multiple and i'm getting the same error:
Uncaught (in promise) ReferenceError: FlashSavedata is not defined at window.GameBoyAdvanceMMU.GameBoyAdvanceMMU.loadRom (react-gbajs.js?323e:10) at G.setRom (react-gbajs.js?323e:10) at G.loadRomFromFile (react-gbajs.js?323e:10) at H (react-gbajs.js?323e:10) at play (react-gbajs.js?323e:10) at _callee$ (emulator.js?a22c:33) at tryCatch (runtime.js?c56e:45) at Generator.invoke [as _invoke] (runtime.js?c56e:274) at Generator.prototype.<computed> [as next] (runtime.js?c56e:97) at asyncGeneratorStep (emulator.js?a22c:1) at _next (emulator.js?a22c:1)
I've also cloned your example and it seems that it gives me the same error
Let me know if i can provide more information
Thank you
I'm getting the same error
@Flowrome do you have any news?
Hi
Sorry to bother you again, but from the issue 14 now i'm getting this error, i don't know if it is a problem with the .gba file but i've tried multiple and i'm getting the same error:
I've also cloned your example and it seems that it gives me the same error
Let me know if i can provide more information
Thank you