Currently, in CollisionWorld only the CollisionWorld::RayTest is exposed,
which performs ray casting against all objects. Internally it uses
RayTestSingle for a single object. This should be exposed for users.
Original issue reported on code.google.com by erwin.coumans on 25 Aug 2006 at 6:44
Original issue reported on code.google.com by
erwin.coumans
on 25 Aug 2006 at 6:44