Closed rossmarinaro closed 1 year ago
Yes, this is possible. If it's the raw contents of the entire file (as in the entire WAV, MP3, etc.) and not just the raw PCM audio data, use ma_decoder_init_memory()
. If it's just raw PCM audio data, use ma_audio_buffer
(https://miniaud.io/docs/manual/#AudioBuffers). If you're using ma_sound
for playback, initialize your sound with ma_sound_init_from_data_source()
, passing in your ma_decoder
or ma_audio_buffer
you initialized earlier (they are both data sources which means they can be plugged into any function that takes a ma_data_source*
).
Very simple question - Is it possible to read audio as a raw char array defined in a header? With opengl, I can create a 2d texture with the data as mentioned. There's online converters which can take any file and make it into a C array. Can I do the same with this library?