Closed Sebax95 closed 10 months ago
Thanks. Can you provide the source code of the corresponding interface, abstract type, and concrete type definition?
Sure! hope this can help you!
Sorry, I've been busy and delayed in supporting the library.
In the video, FlushDirty is causing overhead, but I could not reproduce it here. One thing I would like to confirm, the AssetLoader component seems to have an editor extension, does it do anything when there is a change to the properties?
It is possible that SubclassSelector is causing frequent overhead, but I need more information to respond.
If you are willing to reply, please re-open.
What happened?
Hi! There is a problem when i try to write in a field that use the PropertyDrawer "SubclassSelector" Video the variable is an interface that use UniTask
maybe the problem is in the method GetTypeName
Package Version
1.1.7
Unity Version
2021.3.27 No response