maconbot / jsc3d

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transparency issue with doublesided meshes #143

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. I have multiple STL files loaded to the viewer and set double side rendering 
for all meshes to see the back side.
Initially everything is loaded and rendered good and you can see it in the 
tran1 pic. 
However once I try to change a transparency value of mesh that is rendered on 
top of another seems the latter one is bringing up front.. and the transparent 
mesh is not visible anymore.
Please see the tran2 pic. Is there anything can be done to enhance that 
behavior?
Thank you
2.
3.

What is the expected output? What do you see instead?
changing transparency shouldn't put that mesh back.

What version of the product are you using? On what operating system?
1.6.5 full release. win and linux

Please provide any additional information below.

Original issue reported on code.google.com by vlvin...@gmail.com on 12 Feb 2015 at 3:12

Attachments:

GoogleCodeExporter commented 9 years ago
hi, it seems it was fixed in the revision #250 (fixed incorrect render order of 
transparent meshes in WebGL mode.) but not released.
got the latest version from the repo and it works as expected.
thank you

Original comment by vlvin...@gmail.com on 12 Feb 2015 at 8:10

GoogleCodeExporter commented 9 years ago
I'm glad you get it! I'll make a new release containing all these latest 
updates soon.

Original comment by Humu2...@gmail.com on 20 Feb 2015 at 3:19