Closed GoogleCodeExporter closed 9 years ago
I can reproduce this by:
0) using BWAPI as a client
1) start a game with dragoons and let them fire (I used the AIIDE 2010 Micro
Tournament map)
2) then quit the mission and restart it (I did that automatically using the
BWAPI.ini and the Chaoslauncher)
3) now BWAPI::Broodwar->getBullets() sometimes returns non existent bullets.
Original comment by jsch...@murmin.com
on 18 Oct 2011 at 5:20
Original comment by AHeinerm
on 31 Oct 2011 at 10:31
Can't seem to figure this one out.
Original comment by AHeinerm
on 31 Oct 2011 at 10:59
My description, or why it is happening?
Original comment by jsch...@murmin.com
on 31 Oct 2011 at 11:12
(if you can't reproduce it, I can try writing a small client that reprocudes it)
Original comment by jsch...@murmin.com
on 31 Oct 2011 at 11:15
I can reproduce it, I can't figure out what is causing it. The data appears to
reset every frame. I've tried additional memory initialization, addition
initialization of sets and arrays, and it doesn't have any effect.
Original comment by AHeinerm
on 1 Nov 2011 at 4:02
It is also only unique to the BWAPI client, which makes debugging that much
more difficult.
Original comment by AHeinerm
on 1 Nov 2011 at 4:04
Fixed in r4000.
Please verify.
Original comment by AHeinerm
on 27 Dec 2011 at 2:37
Original issue reported on code.google.com by
AHeinerm
on 18 Oct 2011 at 3:09