Closed GoogleCodeExporter closed 9 years ago
getUnitsIn also returns unexpected sets of units.
Original comment by AleXoun...@gmail.com
on 23 Sep 2012 at 9:04
This is for 3.7.4?
getUnitsIn actually had a buffer overflow issue previously.
Original comment by AHeinerm
on 24 Sep 2012 at 4:46
yes for 3.7.4.
as I remember, 3.7.2 has this bug too, but for the whole game, not only for 0
frame.
Original comment by AleXoun...@gmail.com
on 3 Oct 2012 at 1:54
Original comment by AHeinerm
on 7 Jan 2013 at 3:52
I've recently looked at this issue, and the primary reason this behaviour
exists is likely because it allows BWAPI to set the "initialPosition" and other
properties with as little effort as possible.
I'll need to hear some opinions on this issue.
Original comment by AHeinerm
on 15 May 2013 at 7:53
The BWAPI project is slowly undergoing the migration to GitHub. All issues have
been migrated to the GitHub issue tracker located here:
https://github.com/bwapi/bwapi/issues
In order to receive updates on your issue, please head over to the GitHub issue
tracker and subscribe to your issue.
Original comment by AHeinerm
on 15 Apr 2014 at 7:46
Original issue reported on code.google.com by
pawngam...@gmail.com
on 1 Sep 2012 at 3:55