Closed MarioSMB closed 2 years ago
Thank you for the suggestion. There is no way to do that with the current approach. Minecraft sets the spawning weights when the server comes up. SBU changes them right between when the server is about to come up and when it finishes coming up.
It's possible that "InControl" might do what you want. It's a lot more complicated. Suggest you check it out!
MacTso
Thanks for responding, I've actually tried InControl in the past and ironically the exact function that may have allowed this has been disabled in their mod due to a Forge limitation!
I understand if this is a little out of scope, here's hoping a means opens up someday to allow this kind of adjustment.
Feel free to close this issue, thank you again for your consideration!
Okay. It might be possible to write a specific mod that does this.
Basically intercepts skeleton spawns and if some kind of winter hook exists and it's winter, then change the skeleton spawn to a stray spawn.
But it would be hard to integrate it with modded winter mobs.
I'm not sure how early on seasons are loaded into the game, but would it possible make spawn listings bound to a specific season, similar to biomes?
If that approach is possible it would fit right into this mod, though I'm not familiar with the loading system or Minecraft modding in general.
Serene Seasons is a mod that adds seasons to the game, but one important thing has been lacking all this time - the ability to customise mob spawns per season (for example, spawning strays instead of skeletons during the winter at night).
Support for controlling which season a mob can spawn in would be amazing, I hope it can be considered. Thank you.