Open madimov opened 6 years ago
Perhaps pathfinding is entirely irrelevant to the simulations, which may only require starting and ending positions for each individual action in order to study long-term trends.
But then in what units will time be measured? Do the simulations need linear, uniform time at all?
Age of Empires and most RTS games employ variants of the A* algorithm-- would that work? Is that overkill for the simulations?