madimov / Grass-Roots-Game

an RTS game about clashing political & economic systems
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Need to implement efficient path-finding #2

Open madimov opened 6 years ago

madimov commented 6 years ago

Age of Empires and most RTS games employ variants of the A* algorithm-- would that work? Is that overkill for the simulations?

madimov commented 6 years ago

Perhaps pathfinding is entirely irrelevant to the simulations, which may only require starting and ending positions for each individual action in order to study long-term trends.

madimov commented 6 years ago

But then in what units will time be measured? Do the simulations need linear, uniform time at all?